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Cake day: August 15th, 2023

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  • I get all that, but it’s still not what I’m trying to explain. If TAA is forced in a game that supports DLSS/FSR it’s still not used in the image itself, but rather just the motion vector data gets piped into the new algorithm.

    Otherwise even with DLSS/FSR active you’d have all the smearing and bad quality of the original TAA implementation, which you simply don’t.

    So it’s just pedantic if a toggle in a game appears on/off or at all, if the engine just uses the motion vector data and then uses DLSS/FSR/XeSS or what have you to actually do the anti-aliasing.


  • TAA just means temporal anti aliasing. Temporal as in relying on data from the previous frames.

    The implementation of DLSS and FSR are wholly separate from the old TAA. Yes, they work on the same principals, but do their own thing.

    TAA as a setting gets disabled because the newer methodes fully overwrite it. Some games hide the old setting, others gray it out, it depends.








  • Windows 11, but I already tested out every combination of settings. Windows settings and BIOS CPU settings. Most high performance settings make things just a tiny bit faster, while the laptop blasts the fan at full speed (the fan sucks too, it’s too loud for what it does).

    The cooling just sucks, the CPU boosts and then runs straight into thermal throttling and has to cut back. It has been like this since day 1, maybe it got worse in the past 2 years, but it was never good in the first place. Colleagues with the same model had plenty of issues too (and the lead sent it back to the IT department and demanded one model higher up with a beefier CPU, but he’s also not happy with it).

    It’s a 3 year lease, the laptop will be gone in a year and then hopefully I can choose my next one. Unfortunately it doesn’t seem like Dell is currently offering models with AMD CPUs…












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